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I took the approach to research the effects of Quartz you have equipped. I was also able to figure something out with Always Break Enemies. I was able to add Slot Opening under the Orbment Editor. Just make sure to equip them with a weapon or wait until you officially meet them in game. I cannot do much about the issues with adding characters. I pulled the list of characters from the game, but it appears Towa and later choices don't have models or stats. I assume once you meet them, they become good characters. If you have never seen a character in game before, they are level one without any equipment. I also put in the Party Management Editor by request. I put in Always Max Assault Gauge and a pointer to Assault Gauge. I spent a little more time fleshing out the table. Let me know if you have any issues with these as you play this minigame further. The other options that worked okay was grabbing a pointer to your current Mana. I've only played 2 games fully, but what I worked out was basically an easy win option that sets the opponents master card hp to 1 if it is above that. I worked on some Vantage Master Minigame options. Attempting to finalize some Vantage Master options, but need more time to work it out. I found pointers to Campus Enhancement Rating and Bonding Points Current and Max that's been requested. I found some time to play the game a little. Orbment Editor (Slot and Quartz, Choose Character Manually)Ĭharacter Editor (Choose Character Manually)Ĭharacter Extra Stat Editor (Choose Character Manually)
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Pointer to Last Selected Master Quartz Level and EXP Pointers to Campus Enhancement Rating, Bonding Points Current and Bonding Points Max Pointers to Sepith Mass Crystals, Mira and Assault Gauge Pop Any (Default Advantage) Battle Trophy With Only 1 Advantage Encounter Vantage Master Minigame Options (Easy Win, Pointer to Current Mana)Īlways Break Enemies When Attacking/Crafting (Must Have At Least One Quartz Equipped)īattle Trophy Multiplier (Burst, Assist, etc) Multiply Stats On Equip / Add Bonus CRIT+/ACC+/EVA+ On Equip Tactical Bonus Override (Both EXP and Master Quartz Multiplier) Infinite Item Usage / Set Minimum Amount on Gain/Use/Toss Set Powerful Brave Order Stats / Have All Brave Order Active When One Is Active Spending Sepith Increases It Instead of Decreasing Increase Craft/Arts/Item Range Of All Items To Max / Make All Craft/Art/Items Affect Range Instead of One Grail Locket/Force Seal Effect For Prevent Abnormal Status/Stat Down Always Available (Must Have Accessory Equipped) I may try adding a few more options later, but it is already fleshed out well.ĭamage Modifier (God Mode, One HIt Kill, Hero Damage Multiplier, Enemy Damage Multiplier, etc)īattle EP Modifier (Infinite Battle EP, Hero Battle EP Multiplier, Enemy Battle EP Multiplier, etc)īattle CP Modfiier (Infinite Battle CP, Max CP On Hit, etc)Įmblem Effect For HP/EP/CP Regeneration Always AvailableĮmblem Effect For All Stats Up At Start of Battle Always Available The demo table I made is here if you are looking for it:Ĭold Steel 3 is here and the demo table I made appears to work without any changes.